The Sims - The Text Adventure!
Author: Steve Bonham (c) 2001.
Works on Windows XP and above. (32/64bit)
TAB conversion by catventure July 2017
An offline, parser-based interactive text adventure for Windows XP and above.
YES! a text adventure of the popular SIMS strategy game from an author who worked in the Sims Resource Dept at the time it was made (early 2000's).
For this reason it might be of historical interest to fans of the long running Sims game series and for those who may have forgotten it even existed...
Steve devised it originally as a competition for the members of the Sims Resource Community and I believe there were prizes given for those who could prove they had solved it!
The Sims: The Text Adventure! is a Text/Graphics Adventure with occasional sound effects where you simply move around the locations giving instructions using very basic commands and controls. As you make your way through the adventure, solving puzzles and completing basic tasks, your score will increase. There are a maximum of 100 points available in the game.
As you walk around the adventure and carry out tasks, your strength will deteriorate. Eating food will replenish your strength, so be on the lookout for sources of food. When eating something you will need to tell the game what you intend to devour. 'eat apple' would work fine. 'eat shoe' might not have such favourable results.
You can view your score at any time by simply typing 'score'. View your strength by typing 'strength'. Each strength unit will allow you to make 16 turns in the game. A turn is not just moving from one location to another though. Carrying out actions is just as exhausting, and has an equal effect on you.
A word of warning! There are ways in which you can be forced to retire from the game early, as well as starving to death! Be careful where you are adventuring, as some locations and actions may have a nasty surprise waiting for you just around the corner!
Interacting with the game
Moving around the game area is simple. Depending on the location you are in, you might be able to go North, East, South, West, Up or Down. Compass directions can be shortened to just n, e, s & w. So, from the start, to move East, just enter 'e' as the command.
See what items you are carrying at any time by typing 'inventory' or just 'i'.
If at any time you want to re-read the room description, just type 'look' or 'r'.
You will need to look at and/or examine many items you come across in the game to find clues to help you solve the adventure.
Examine anything within the adventure by typing 'examine' or 'exam' or 'x'.
Use the 'look' command in the same way. Here are 2 examples:
'look at robot'
You might want to communicate with other characters in the game. For this try the 'talk to' command, i.e., 'talk to policeman'.
The 'use' command comes into play when making use of an object you might find. You might even need to identify what you want to use, and for what purpose. Commands might be, 'use key' or 'unlock door with key'.
During the adventure you will need to work out puzzles and execute certain actions with the correct characters and objects. You will need to use verbs as your commands, such as get/take, drop/put, wear, wait, give etc.
Saving and Loading Game Positions
You may save the present game position or state of play by typing 'save'. A file requester appears and prompts for a filename (.tsav)
Previously saved game positions can be loaded by typing 'load' from within the game.
A file requester appears and asks for a .tsav file to load.
'quicksave' or 'qsave' or 'qs' will save a quick snapshot of your game position without using a file requester.
'quickload' or 'qload' or 'ql' will re-load your game position that was saved with the last 'quicksave' command.
Typing 'restart' will end the current game and restart the adventure from the beginning, if confirmed.
Typing 'quit' will end the game after confirmation.
Typing 'undo' will undo your last move and take you back one turn.
If the game ends due to death, strength depletion etc... a prompt to either quit, restart, load a saved position or undo the last move will appear.
There are also a few 'Easter Eggs' hidden in the game for you to discover. I won't give any clues to them yet though, so keep your eyes peeled when looking at the location pictures! And don't forget to examine anything suspicious!
Here's a tip to get you going: If you spend too long before giving a command, you wait. This constitutes a turn, so don't leave the game unattended for too long. You might return to find a dead Bob!
Download the game here:
*Special Note: It's possible that some virus checkers may produce a "false-positive" warning. You may need to tell your antivirus program to create an 'exception' for the game app in order to allow the program to run*